![]() For the first (and last) time in the series, the game does NOT take place in ACDC town. Now comes what is really new and special about this game. Like in all the rest of the series the music consist of essentially chiptunes which creates a nice electronic feeling to the game. Compared to MMBN1-3, the graphics are much sharper and more detailed, with smaller sprites. The graphics are really similar to MMBN5, except for the portraits who have been improved. There will be regularly some catastrophe going on in the real world and it'll be up to Lan and Mega Man to jack into some computer to fix it. I played Falzar, but most of what I'm saying probably applies to Gregar too.Īs in previous MMBN games, you take control of Lan in the "real world" who has the navi Mega Man installed in his PET (personal terminal, some kind of cellphone) and you can jack into the "cyber world" where you control Mega Man and fight "viruses" (random monsters) and other navis (bosses). Cybeasts (I guess that's a contraction of Cyber-beasts) are two legendary creatures that exists in the net, Falzar is a giant bird while Gregar is a giant wolf. It exists in two versions : Cybeast Falzar and Cybeast Gregar. Well all I can say is that they're wrong, because, ladies and gentlemen, Mega Man Battle Network 6 (from now on MMBN6) is a great game. This is incredibly similar with the original NES Mega Man series, again people only talk about the first 3 games (especially 2 and 3) and forget about the last 3. I don't know why people who mention the Battle Netwok series always talk about the first 3 games and systematically forget the last 3. If you want to get the series over and done with, rush through this title or get back to the Zero series. But that's what happens when you try to mish mash Mega Man X4 with this series (Need I mention Pokemon clone again?). Of all the games in the series that had the worst storyline, Capcom just had to stuff it in the last one. It is evident that this game took a tremendously sharp decline in quality after the promising release of Battle Network 5. To add ruin to the theme, you are now exploring a backwards, square part of Electopia where corporal punishment and outdated school rules apply. And it's an anticlimax that he becomes good for good. Who thought it would be a good idea to include Iris and Colonel in the 21st century? Forget about Wily's robotics project now that there's robots everywhere, he's more upset about a war, which was never referenced in any of the other games. And once again The Japanese version hogs the extras that would have brought some improvement including internet area minimaps and additional locations.Īnd the plot now takes a turn for the worst in the series as Wily is back to his old box of tricks again. To top it off, you need to battle abysmally bad boss netnavis, that look like they came from outside the Mega Man franchise. ![]() This game still manages to include all the goofs and bad parts from the previous games including the smaller sprites and PC speaker music. No liberation missions here, but there is a similar minigame involving net ghosts. ![]() Being able to transform into a cyber beast is also an added bonus. Just like before, you can play other Netnavis, but better than that, you can cross fuse as them without sacrificing an element chip. Taking the good bits from the previous game, this title has good use of colour, scenery, game mechanics and variety of battlechips. ![]() Continuing the trend, Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar deliver more of the same, adding only a small handful of upgrades to keep the series going. As the versions have evolved (11 in all), the series has remained solid, but continued to run dry as well, offering little to no visual upgrades and only a small drip of new gameplay. Over the years we've gone from loving Lan Hikari, the famous Net battler in charge of operating Mega Man, to just liking him, and now finally to simply tolerating him. Since its debut in 2001, we've seen five main Battle Network games, three of which use the Pokemon-inspired "multiple copies" marketing, a DS evolution of the same gameplay, a turn-based sub-version called Battle Chip Challenge (also known as "that which should not be spoken of" over at Capcom) and an action-oriented GameCube game as well. ![]() To say that the Mega Man Battle Network series has reached critical mass would seriously be an understatement. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |